Feature request please to add CPU sets into the watchdog rules.
I feel like maybe you guys forgot about it after CPU sets appeared but if sometimes they are used 1 to 1 like CPU affinities, they should have the same options exposed.
I couldn't find any posts about how to solve this problem: how to make shader compilation on all threads when there is a persistent rule to lock CPU sets.
Yes, we do need to do that! Thanks for the reminder, and I'll reply again here when we've made progress.