Author Topic: Process Lasso, Vulcan and multi threading/multi core access?  (Read 422 times)

Offline AfjalKhan

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Process Lasso, Vulcan and multi threading/multi core access?
« on: April 29, 2020, 05:40:11 AM »
I was wondering if someone could advise me of this scenario. As a flight simmer, I use Process Lasoo to great affect with these sims that seem to be very intent on using one CPU.

Without waffling on, with a lot of flight simmers, Process lasoo is essentially used to move plug-ins and in the case of VR, the server applications etc. onto cores whilst moving the main flight sim executable to a core that is least used (using affinity).

As of today, Laminar Research just released X-plane 11.30 which now incorporates the Vulcan API which is renown for its multi-threading ability.

My question is, does anyone have experience with the Vulcan API and process lasso. Should I undo all of my prior work with affinities and let Vulcan attempt to do it’s thing or is there any advice that someone could give who perhaps has experience with Vulcan and process lasso affinities and could kindly advise me.

Thank you

Offline Jeremy Collake

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Re: Process Lasso, Vulcan and multi threading/multi core access?
« Reply #1 on: April 29, 2020, 05:52:30 AM »
At this time, I don't have any data about this. Members of the X-Plane community will need to experiment to see which tweaks are still desirable.

Aside from CPU affinity rules, Process Lasso's ProBalance and Performance Mode are certainly still applicable and should remain enabled.
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