Starting with affinity, delaying to remove it

Started by zweii, March 28, 2026, 10:03:45 PM

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zweii

This is a very niche problem that I've seen only 2 times: Elden Ring and Armored Core VI.

Both these games have a problem with Core 0. If you have all cores on affinity and start them, they'll badly utilize your cores. However, if you remove Core 0 from affinity, them all of them will be used better (not my screenshot, this is from a user on the Special K Discord).

On CPUs that have a big amount of cores/threads, this is not an big issue, but for CPUs that have not many cores/threads, losing an entire core is not good.

Is there an option to remove affinity rule after a set amount of seconds? This way, this could be automatized.

Jeremy Collake

Quote from: zweii on March 28, 2026, 10:03:45 PMIs there an option to remove affinity rule after a set amount of seconds?

There isn't currently, but we can probably add that pretty quickly in the next beta series. I'll reply again when there is news!
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