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Started by KarterLorenzo, April 03, 2020, 06:06:39 AM
Quote from: KarterLorenzo on April 03, 2020, 06:06:39 AMI was wondering if someone could advise me of this scenario. As a flight simmer, I use Process Lasoo to great affect with these sims that seem to be very intent on using one CPU.Without waffling on, with a lot of flight simmers, Process lasoo is essentially used to move plug-ins and in the case of VR, the server applications etc. onto cores whilst moving the main flight sim executable to a core that is least used (using affinity).As of today, Laminar Research just released X-plane 11.30 which now incorporates the Vulcan API which is renown for its multi-threading ability.My question is, does anyone have experience with the Vulcan API and process lasso. Should I undo all of my prior work with affinities and let Vulcan attempt to do itâ€™s thing or is there any advice that someone could give who perhaps has experience with Vulcan and process lasso affinities and could kindly advise me.Thankyou
Quote from: Jeremy Collake on April 07, 2020, 07:02:22 PMThe change in graphics API is likely to provide internal performance improvements, where-as Process Lasso focuses on the entire system and inter-process interaction.At present, I have no further guidance. You'll have to experiment to see what works best for you.