Quote from: Coldblackice on May 14, 2024, 02:44:12 AM(EDIT)It's great to hear how Process Lasso has positively impacted your game performance! Tackling DPC latency issues can be a game changer, and it's impressive to see tools like this making a real difference.
I found a recent user's experience re: benefits of Process Lasso improving their game performance on a system struggling with DPC latency issues:
https://www.reddit.com/r/nvidia/comments/152xvm9/game_ready_studio_driver_53667_faqdiscussion/jttez8z/slope game
Quote from: Aashishkebab on May 01, 2025, 06:11:19 PMThis was a bug I reported a long time ago and still seems to be present.
If you rapidly switch from one window to another and back to the original, there's a chance that Process Lasso won't realize that the window you switched back to is in the foreground and won't properly apply Foreground Boosting if you have it enabled.
QuoteI have an Intel 14700KF, with it's P-cores overclocked as follows: P1-3: 5.8Ghz, P4-5: 6.2Ghxz, P6-8: 5.6Ghz.No, Process Lasso cannot dynamically adjust core usage based on CPU load thresholds or core speeds. You can set affinity to use the fastest cores first — but switching affinity dynamically requires external scripting. Such dynamic switching could cause latency or performance spikes.
For a particular program, is there any way to set Process Lasso so that it can first utilize the fastest P4-5 cores, and only if these cores are maxed out, then use the next fastest P1-3 cores, and then only if these cores are also maxed out, then use the slowest P6-8 cores?
I think another way of asking this question is: Can Process Lasso dynamically change core assignment, based on overall CPU workload?. If the E-cores are off and hyperthreading is on, then each logical core would represent 6.25% of the workload, and so Process Lasso would set the following rules:
* If workload <= 25%, use the fastest P4-5 cores (6.25% * 2 * 2 HT)
* If workload > 25% and <= 62.5%, use P4-5 and the next fastest P1-3 cores.
* If workload > 62.5%, use all cores.
I was thinking some regular expressions could maybe achieve this, but wasn't sure how to dynamically change core assignment. brawl stars online
This would be very useful so that a particular game would always be using the fastest cores first.
Finally, if this is possible in Process Lasso, could there be a latency penalty (that may affect FPS) when performing the calculation of when to switch from one set of cores to the next set of cores?
Thank you very much!